Gravity
A virtual native rig inside the CG world and multi-rig shots that no physical camera could take.
What we do · 05
Building the optics when the story needs a shot nobody else can get.
Optical development for stereo 3D and immersive capture: macro 3D lenses, high-speed stereo, bespoke stereo 360 rigs and virtual rigs, designed in-house and proven on productions.
Who this is for
Directors, DPs and producers with a shot in the script that no rental house can supply, and platform partners who need capture that does not yet exist.
Sometimes the shot or sequence that the director wants does not have a camera. Then we build one.
The clearest case is small subjects. Stereo at macro scale breaks the usual rigs, because two cameras on a mirror rig cannot get close enough to see an insect the way a person sees a face. We designed a 180 degree macro 3D lens and a macro stereo capability that nobody else supplies, built for natural history at scales where the standard rigs stop. Chris Parks's photographic archive of ocean life, the foundation of Drop in the Ocean, comes from the same tradition of building the optics for the subject.
High speed is the other end. KM3D shot Kate Moss in native stereo at a thousand frames a second on Phantom cameras, with the stereo designed to push into theatre space further than a feature would dare. For My Africa we built bespoke stereo 360 rigs for the shots the Insta360 could not take. On Gravity and Edge of Tomorrow we shot native headshots at different focal lengths, the "sum head" tests, so the conversion vendors knew exactly how a face should sit, and we used virtual rigs inside the CG world to take shots no physical camera could.
This thread has the least to show on a page and the most to show in a room. If your script has a shot that has stopped a production before, bring it to us early.
How we work
What the story needs to see, at what scale, at what speed. The optics are designed to that.
Built in-house, tested on real subjects, and measured against the platform it will play on before a production depends on it.
Every system on this page has been used on a delivered film or experience. Nothing is offered that has not shot.
In their words
Proving projects
A virtual native rig inside the CG world and multi-rig shots that no physical camera could take.
Bespoke stereo 360 rigs designed for shots the standard cameras could not take.
Also in this thread: Recharge in Nature.