Two visitors in VR headsets reaching into the air against green foliage, at a Drop in the Ocean installation

What we do · 04

Location Based Experiences

Social VR, AR and installation pieces for venues, festivals and museums.

Location-based experience production: original VR, AR and installation pieces designed for a room, a throughput and months of operation.

Who this is for

Venues, festivals, NGOs, platforms and brands commissioning a flagship immersive experience rather than a piece of 360 content.

A location based experience is judged in a room, by people who did not choose to be experts. It has to work for multiple strangers at once, run all day and still mean something. That is a different brief from a headset film, and it is the work we have originated ourselves rather than waited to be asked for.

With Conservation International we made four pieces in four years and all four were selected for Tribeca. My Africa is a 360 film narrated by Lupita Nyong'o. My Africa: Elephant Keeper put the audience in the Reteti sanctuary feeding an orphaned elephant with real props and no controllers. Drop in the Ocean shrinks up to four participants to two inches tall and lets them ride a jellyfish through a plastic-filled sea, moving freely and seeing each other, with a body-tracking system built for it. Critical Distance put audiences among the Southern Resident orcas on HoloLens 2, seeing echolocation as sound in space.

Each one used a different technology because each idea needed one. The constant is the model: originate the concept, find the partner whose cause it serves, develop the technology, deliver the experience and stand in the venue while it runs.

The same capability has served brands and arts organisations. Song of the Sea took Cartoon Saloon's hand-drawn feature into interactive VR for Oculus and won the Lumiere for Best Interactive VR. Land Rover: Above and Beyond won the Campaign Tech Award for Best Use of VR. The Royal Opera House, English National Ballet and Manchester City have each had audiences put somewhere they could not otherwise stand.

Domes and large-format venues are the next room. The stereo and immersive craft transfers; the throughput and the operation are what we design for.

What we do on a shoot, and in post

On a shoot

  • Stereo and 360 capture where the piece needs the real world; engine build where it needs a world of its own; often both.
  • Props instead of controllers where that removes the technology from the audience's hands.
  • Body tracking with our internally built software, HoloLens 2 with Microsoft, installation design with Thinc: commissioned, and we stay responsible for the result.

Stereo 3D and immersive production

In post

  • Stereo and 360 finishing to the platform's limits, the same discipline as the headset films.
  • Built for four strangers at once and run all day by staff who are not technologists.
  • We set up the venue to ensure it runs seamlessly.

Stereo 3D and immersive post production

Formats and deliverables

Free-movement VR
Drop in the Ocean: up to four participants at once, body-tracked, seeing each other
Interactive VR
Song of the Sea for Oculus; My Africa: Elephant Keeper with real props and no controllers
AR on HoloLens 2
Critical Distance
Stereo 360 film
My Africa, narrated by Lupita Nyong'o
Domes and large format
The next room: the craft transfers, the throughput and the operation are what we design for

What each format needs, on the shoot and in post

How we work

  1. 01

    Concept

    We originate or co-originate the idea with the partner, and we say early if a format will not carry it. Drop in the Ocean began with a photographic archive and a question about scale.

  2. 02

    Capture and build

    Stereo and 360 capture where the piece needs the real world; Unity or engine build where it needs a world of its own; often both.

  3. 03

    Technology partners

    Body tracking with Target 3D, HoloLens 2 with Microsoft, installation design with Thinc. We commission what we do not build and we stay responsible for the result.

  4. 04

    Venue and run

    Designed for a room, a throughput and months of operation by staff who are not technologists. Props instead of controllers where that removes the technology from the audience's hands.

In their words

  • 'Drop in the Ocean' was far the most adventurous VR experience at Tribeca Film Festival.

    Target3D · Read ↗ · Drop In The Ocean
  • Anyone who has dreamed of swimming with orcas can now have their wish granted at the Royal B.C. Museum with a little help from an augmented-reality headset.

    Times Colonist, Hannah Link · Read ↗ · Critical Distance
  • But when viewers put on their HoloLens headsets, they're a step closer to understanding how sound affects the orcas.

    ARTnews, Shanti Escalante-De Mattei · Read ↗ · Critical Distance
  • We invite audiences to shrink to the size of plankton and ride a jellyfish from the depths to the surface — witnessing the wonder, but also following the journey of microplastics.

    Adam May · Drop In The Ocean

Proving projects

The work that proves it.

All location based experiences projects

On camera

Heard from the people who did it.

Everything on camera