What we do
Immersive video production: stereo 3D, 180 and 360 capture
We shoot stereo 3D, 180 and 360 for cinema, broadcast, headsets and rooms. Native stereo rigs on location and in the studio, crews small enough to travel for extended periods to teams large enough for studio features, and the comfort to build the optics when the solution doesn't yet exist.
The threads
- Immersive ProductionShooting what others cannot: native stereo, natural history, macro and high speed.
- Optical DevelopmentBuilding the optics when the story needs a shot nobody else can get.
- Location Based ExperiencesSocial VR, AR and installation pieces for venues, festivals and museums.
For many productions, shooting natively is the most efficient and effective solution. A bird in flight in a Borneo jungle. Riders passing at two hundred miles an hour on the Isle of Man. Kate Moss at a thousand frames a second. That is native stereo, shot by people who have done it for thirty years, and it is one side of the business. The other is the room: original VR, AR and installation pieces designed for a venue and months of operation.
On a shoot the choices come down to the rig and the crew. Beam-splitter, side-by-side, single-body or 3D optics we build, chosen for the shoot, the creative intent and the logistics and practicalities. The design of the 3D is at the heart of what we propose to ensure that it works to support the narrative and to service the director’s intent and then follow this through to post production and the depth grade. Stereo monitoring, playback and dailies to make sure you can make decisions quickly.
Where the shot needs a camera that does not exist, we build it: a 180 degree macro 3D lens, high-speed stereo on Phantom cameras, bespoke stereo 180 macro rigs for the shots or the shows that would be impossible without it.
Three threads carry this work. Specialist Production is the stereo capture unit, from natural history to commercials and drama. Optical Development is the lenses and rigs. Location Based Experiences is the work made for a room. If the stereo or immersive layer of your production cannot be an afterthought, talk to us at script stage.
Formats and deliverables
- Native stereo 3D
- Features, documentaries, commercials and drama
- Stereo 180 and 360
- Headset capture with bespoke rigs where the standard cameras stop
- Macro and high-speed stereo
- Kate Moss at a thousand frames a second; subjects at scales the standard rigs cannot reach
- Free-movement and interactive VR, AR
- Pieces built for a room and an audience
In their words
Proving projects
The work that proves it.
If the stereo or immersive layer cannot be an afterthought, talk to us early. Contact Vision3