Still from Gravity (Warner Bros, 2013)

Warner Bros · 2013

Gravity

Sandra Bullock as Ryan Stone inside her helmet, looking up, in Gravity

Stereo supervision from 2010 to delivery: the depth designed with Alfonso Cuarón before the shoot, the stereo VFX at Framestore and the conversion at Prime Focus directed through post.

What it was

Gravity was conceived as a 3D film from its earliest draft. Alfonso Cuarón wanted depth to be a central tool for taking the audience out of the world, and he wanted realistic 3D, the way the eye sees it, rather than objects thrown at the screen.

Chris Parks joined the production in 2010, three years before release, and worked with Cuarón and VFX supervisor Tim Webber on how the depth would serve the story inside the CG environments Framestore was building. The debris sequences were given a rhythm in depth that rose and fell with the threat. Before the jump, a moment of theatre space with Marvin the Martian relaxed the audience so the cut would land harder. At the point where the two astronauts' hands touch and separate, the depth was increased five times over three frames and then let slip back.

The film changed what audiences expected 3D to do in a drama. It won Best 3D Film and Best Stereography at the International 3D Society Awards, and Cuarón's direction won the Academy Award.

Technical approach

Most of the film exists inside computer-generated space, so the stereo could be designed with a virtual native rig rather than a physical one, and multi-rig methods until then used only on animated features gave shots that no optical camera could take. Live-action elements were converted, and the two were cut together so that the join never showed.

To direct the conversion of faces, native headshots were shot at different focal lengths, the "sum head" tests, so the vendors knew exactly how a face should sit in depth. Chris supervised the stereo VFX at Framestore and the conversion at Prime Focus through to the depth grade.

On camera

Everything on camera

In their words

  • Employing state-of-the-art visual effects and digital 3D technology, Alfonso Cuarón creates a white-knuckle-ride of a film that is breathtakingly beautiful and questions our place within the vast expanse of the universe.

    The Arts Shelf, Adam Gonet · Read ↗
  • What I think we can take from Gravity is that it's possible to have an exciting mainstream action film that works in 3D, where 3D adds to the experience and pulls audiences into the cinema.

    Sight and Sound · Read ↗
  • Such an approach has helped the groundbreaking Gravity become the first film to really challenge Avatar for the 3D crown.

    Screen Daily, Michael Rosser · Read ↗
  • This is a genuinely brilliant way to use 3D to heighten a moment of tension in the film in an organic way.

    The Credits (Motion Picture Association), Bryan Abrams · Read ↗
  • In fact, in Gravity, there wasn't gratuitous use of objects popping out in front of the screen; rather, 3D was used to create the depth of space.

    The Hollywood Reporter, Adrian Pennington and Carolyn Giardina · Read ↗
  • The result was a consistent feel to the stereo in the film, in particular, the stereo CG renders by Framestore, and a clear enhancement to the sense of weightlessness and vastness of space.

    fxguide, Mike Seymour · Read ↗
  • the single best advertisement for 3-D since "Avatar,"

    IndieWire, Matt Mueller · Read ↗
  • To see Clooney and Bullock floating and circling one another, nearly drifting into oblivion only to be reeled back, all captured in takes so long it's as if Cuarón's camera can't bring itself to look away- this is what 3D was made for.

    The Village Voice, Stephanie Zacharek · Read ↗
  • Stereoscopic supervisor Chris Parks was involved in the imagery before cameras even began rolling, way back during the pre-visualization phase. It was crucial for the immersive experience Cuarón was looking for.

    HitFix, Kristopher Tapley · Read ↗
  • could well win this time around for his stunning use of 3D and IMAX

    Gold Derby, Paul Sheehan · Read ↗
  • The visuals are extremely believable and the 3D never draws attention to itself, instead it beautifully enhances the visuals just as it should.

    Flick Feast, Kezia Tooby · Read ↗
  • a film that demands this compellingly to be made and seen in 3D

    HitFix, Guy Lodge · Read ↗
  • Graced by exemplary 3D work and bound to look great in Imax, the film seems set to soar commercially around the world.

    The Hollywood Reporter, Todd McCarthy · Read ↗
  • Cuaron takes the two stars and stitches them against a vast canvas of roaring sound design and terrifying 3D visuals.

    The Guardian, Xan Brooks · Read ↗
  • The outstanding post-production 3D conversion enhances our sense of immersion in this foreign environment at every turn.

    Variety, Justin Chang · Read ↗
  • Be seated, don your 3D glasses (and 3D is its medium), and let it unfold.

    Empire · Read ↗

Stills

Related

More from 3D Post Conversion.