What we do

Immersive video formats, and what each one needs

A production choosing a format is choosing what it needs on the shoot and in post. This page says what each one is and what it asks for, in the terms we use on set and in the grade.

Two things decide a format: what the audience will look through, and how much of the world the camera has to hold. A cinema screen wants a rectilinear frame with depth designed across the cut. A headset wants a hemisphere or a sphere, sized to its own limits. A dome wants a master built for its geometry. The craft underneath is the same: interaxial set for the story, comfort protected, the depth graded before the colour.

Rectilinear stereo 3D

What it is

Two views of a conventional frame, for a cinema, headset or television screen. The depth is designed across the cut: a depth plan for the whole film, a depth script for every scene and shot.

On the shoot

A native stereo rig with the interaxial and convergence set for the story, or a 2D shoot planned for conversion with stereo reference where a face needs to be right. Stereo monitoring and dailies judged on the day.

In post

Conversion or native stereo finishing, then the depth grade after picture lock: roll-off, floating window placement and viewer comfort set and balanced across the film before the colour grade.

Delivered as

Stereo DCP for cinema, stereo broadcast masters, Blu-ray 3D

Where we have done it

Gravity, One More Time With Feeling, Penguins 3D

Stereo 180

What it is

The half-sphere in front of the viewer, in two views, for a headset. The viewer looks around the front hemisphere and the image keeps its stereo depth across the whole field.

On the shoot

A 180 stereo camera or rig with the interaxial close to the viewer's own interocular so scale reads true. There is no frame edge to hide behind, so lighting and crew placement change.

In post

Stitching where the rig needs it, depth and comfort checks, shot recovery where subjects are too close, resolution and data weight sized to the headset it will play on.

Delivered as

Headset deliverables for the Meta and Apple formats

Where we have done it

Stereo 180 finishing and delivery through Immersive Post Production

360, mono and stereo

What it is

The full sphere. Mono 360 is one view in every direction; stereo 360 gives depth in every direction, with more data and stricter comfort limits.

On the shoot

A 360 rig or camera, and a bespoke rig for the shots the standard cameras cannot take. The crew leaves the frame; the sound is captured for the sphere.

In post

Stitch, seam and pole work, with every shot treated as a visual effect where the stitch shows. Stereo 360 finished to the platform's limits.

Delivered as

Platform deliverables for headsets; 360 film for venues

Where we have done it

My Africa, Royal Opera House: Join the Chorus, Manchester City Match Day

Dome and fulldome

What it is

A hemispherical screen over an audience. The content is a dome master rendered for the dome's own geometry, often at 8K to 16K+, and the audience looks up, so the horizon sits low.

On the shoot

Capture or render planned for the dome's field of view from the start; a rectilinear shoot does not become a dome piece afterwards without loss.

In post

Dome mastering to the geometry and resolution of the venue, and a stereo dome adds the comfort constraints of any stereo format. Throughput and operation are part of the design, as they are for any room.

Delivered as

Dome master to the venue's specification

Where we have done it

The next room for our location-based work

Headset

What it is

The delivery target for 180, 360 and interactive VR and AR. Each platform sets its own resolution, bit rate and comfort limits, and an interactive piece is an engine build rather than a film.

On the shoot

Stereo and 360 capture where the piece needs the real world; an engine build where it needs a world of its own; often both. Props instead of controllers where that removes the technology from the audience's hands.

In post

Finishing to the platform's limits, then the build and the testing on the headset it will run on.

Delivered as

Platform builds and files for Meta, Apple and HoloLens headsets

Where we have done it

Song of the Sea, Drop in the Ocean, Critical Distance

Projection and large format

What it is

Cinema projection from a DCP, large-format prints, and projection in an installation. A stereo release carries the left and right eye in one package.

On the shoot

For cinema, a stereo feature or documentary planned as above. For an installation, the room, the throughput and months of operation designed in from the start.

In post

The depth grade finished before the colour grade, and the package made from the finished stereo master.

Delivered as

Stereo DCP; installation playback

Where we have done it

TT3D: Closer to the Edge, Drop in the Ocean

DCP

What it is

The digital cinema package a cinema plays. A stereo DCP carries both eyes; a 2D DCP carries one.

On the shoot

Nothing extra on the shoot; the DCP is made from the finished master.

In post

The stereo master finished and approved, then the package made and checked on a projector before release.

Delivered as

Stereo and 2D DCPs

Where we have done it

Every stereo 3D feature and documentary on this site

Questions we are asked

What is VR180?
A 180 degree video in two views, one for each eye, for a headset: the front hemisphere in stereo. Shot on a 180 stereo camera or rig; finished to the headset's resolution and comfort limits.
Monoscopic or stereoscopic 360?
Mono 360 is one view of the full sphere and plays anywhere. Stereo 360 gives depth in every direction, carries roughly twice the data and needs the comfort of the stereo checked shot by shot.
What is Apple Immersive Video?
Apple's name for high-resolution 180 stereo video for its headset. As a format it is stereo 180 with the platform's own resolution, frame rate and delivery requirements.
What is a dome master?
The single image a dome projects: the scene mapped for the dome's geometry, usually a circular fisheye frame, rendered at the resolution of the venue.
What is a stereo DCP?
A digital cinema package carrying left and right eye. The depth grade is finished before the colour grade and the package is made from the finished stereo master.

Shooting: stereo 3D and immersive production. Finishing: stereo 3D and immersive post production. Or talk to us at script stage: Contact Vision3